Proficiencies
A "Black Powder Pistol" is considered a "Hand Crossbow"and a "Black Powder Rifle" is considered a "Crossbow" for all intents and purposes. If you acquire these, they should be equipped as crossbows in the Character Builder, unfortunately you'll have to reference them separately from your character sheet, as the Character Builder doesn't allow for custom items.
New Weapon Properties
Black Powder
When firing a Black Powder weapon, a thick cloud of smoke fills the square where the weapon was fired, providing light obscuration until the end of the firer’s next turn.
Shotgun
A shotgun fires a burst of quickly dispersing small shots. It deals an extra +1d6 damage to targets within 2 squares. This extra damage does not count as weapon damage for example for the purpose of calculating power damage.
Double Barrel
Double Barrel weapons may be fired one barrel at a time or both barrels in one attack. When firing both barrels, the attack deals an extra [W] damage, but you grant combat advantage until the end of your next turn. Both barrels are loaded separately as per the weapon’s load property.
High Accuracy
This weapon has a particularly high accuracy, by spending one minor action, you gain a +1 bonus to your next attack against one target in this turn. By spending an additional minor action, the bonus increases to +2.
Black Powder Equipment
To make the list more complete, I’ve added some black powder equipment. For easier bookkeeping, I refer to a bullet and enough gunpowder to fire it as a shot.
Ammunition
- 15 pistol shots: 1gp, 1 lb
- 10 rifle shots: 1gp, 1 lb
Black Powder Grenade (lvl 2 alchemical consumable)
Level: 2 | Category: Volatile | Time: 1 hour | Component Cost: See below | Market Price: 100 gp | Key Skill: Arcana
An iron-encased black powder bomb with a short fuse. A black powder grenade can be made to several potencies, only the most powerful alchemist’s can mix the most potent ones.
Lvl 2: 25 gp | Lvl 7: 100 gp | Lvl 12: 500 gp | Lvl 17: 2,600 gp | Lvl 22: 13,000 gp | Lvl 27: 65,000 gp
Power (Consumable ✦ Fire, Thunder): Standard Action. Make an attack: Area burst 1 within 10; +5 vs. Reflex; on a hit, deal 1d8 fire and thunder damage; on miss, deal half damage. Effect: The area has light obscuration until en of your next turn.
- Level 7: +10 vs. Reflex; 2d8 fire and thunder damage.
- Level 12: +15 vs. Reflex; 3d8 fire and thunder damage.
- Level 17: +20 vs. Reflex; 3d8 fire and thunder damage.
- Level 22: +25 vs. Reflex; 4d8 fire and thunder damage.
- Level 27: +30 vs. Reflex; 4d8 fire and thunder damage.
| Type | Weapon | Prof. | Dmg | Range | Price | Weight | Group | Properties |
| Military one-handed melee weapon | Harpoon | +2 | 1d8 | 5/10 | 20 gp | 8 lb | Spear, Flail | Heavy Thrown, Off-Hand, Brutal 2 |
| Superior two-handed melee weapon | Whaling Lance | +2 | 1d12 | - | 40 gp | 12 lb | Spear, Polearm | Brutal 1, High Crit, Reach |
| Simple one-handed ranged weapon | Halfling Derringer | +3 | 1d4 | 5/10 | 15 gp | 1 lb | Pistol | Black Powder, Off-Hand, Load Minor |
| Simple one-handed ranged weapon | Pistol | +2 | 1d6 | 5/10 | 20 gp | 1 lb | Pistol | Black Powder, Off-Hand, Load Minor |
| Simple two-handed ranged weapon | Innkeeper’s Savior | +2 | 1d6 | 5/10 | 20 gp | 2 lb | Rifle | Black Powder, Shotgun, Load Minor |
| Military one-handed ranged weapon | Horse Pistol | +2 | 1d8 | 5/10 | 30 gp | 2 lb | Pistol | Black Powder, Off-Hand, Load Minor |
| Military one-handed ranged weapon | Twin Viper Pistol | +2 | 1d6 | 5/10 | 40 gp | 4 lb | Pistol | Black Powder, Double Barrel, Load Minor |
| Military two-handed ranged weapon | Double-Barrel Musket | +2 | 1d8 | 10/20 | 30 gp | 6 lb | Rifle | Black Powder, Double Barrel, Load Minor |
| Military two-handed ranged weapon | Blackfire Shotgun | +2 | 1d8 | 10/20 | 25 gp | 5 lb | Rifle | Black Powder, Shotgun, Load Minor |
| Military two-handed ranged weapon | Halfling Snakehunter Musket | +3 | 1d6 | 15/30 | 25 gp | 4 lb | Rifle | Black Powder, Load Minor, Small |
| Superior two-handed ranged weapon | Hellfire Pistol | +2 | 1d10 | 5/10 | 35 gp | 2 lb | Pistol | Black Powder, Load Minor |
| Superior two-handed ranged weapon | Dueling Pistol | +3 | 1d8 | 8/16 | 40 gp | 2 lb | Pistol | Black Powder, Load Minor |
| Superior two-handed ranged weapon | Target Pistol | +3 | 1d6 | 10/20 | 45 gp | 2 lb | Pistol | Black Powder, Load Minor, High Accuracy |
| Superior two-handed ranged weapon | Superior Musket | +2 | 1d12 | 10/20 | 40 gp | 6 lbs | Rifle | Black Powder, Load Minor |
| Superior two-handed ranged weapon | Dragon’s Maw | +2 | 1d8 | 5/10 | 40 gp | 4 lb | Rifle | Black Powder, Double Barrel, Shotgun, Load Minor |
| Superior two-handed ranged weapon | Dwarven Blunderbuss | +2 | 2d6 | 10/20 | 50 gp | 10 lbs | Rifle | Black Powder, Brutal 1, Load Move |
| Superior two-handed ranged weapon | Eladrin Longarm | +3 | 1d8 | 25/50 | 30 gp | 6 lbs | Rifle | Black Powder, Load Minor |
| Superior two-handed ranged weapon | Eladrin Farshot Rifle | +2 | 1d8 | 30/60 | 40 gp | 6 lbs | Rifle | Black Powder, Load Minor, High Accuracy, High Crit |
| Superior two-handed ranged weapon | Black Powder Hydra | +2 | 1d12 | 10/20 | 30 gp | 12 lbs | Rifle | Black Powder, Shotgun, Brutal 2, Load Move |
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